ios 插件
Unity与Native调用
Unity - Manual: Building Plugins for iOS
extern "C"
函数声明得用C likeString to char *
const char *Cstr = myObjCStr.UTF8String;
放在extern “C” 的func中return 会内存泄露,最后采用了jpush中一段代码:1
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10static char *MakeHeapString(const char *string) {
if (!string){
return NULL;
}
char *mem = static_cast<char*>(malloc(strlen(string) + 1));
if (mem) {
strcpy(mem, string);
}
return mem;
}.m与.mm
用到c++func得用.mm
其他
Unity3D Native 插件开发(3)— 理解 IL2CPP 机制-腾讯游戏学院
十分钟让你明白Objective-C的语法(和Java、C++的对比) | 皮卡丘♪~(´ε` )
info.plist编辑
1 | string plistPath = path + "/Info.plist"; |
push角标问题
IOS 极光推送角标问题 - 简书
解决方案:
在 UnityAppController.mm
脚本中的 applicationDidBecomeActive
函数内增加:1
2[UIApplication sharedApplication].applicationIconBadgeNumber=0;
[JPUSHService setBadge:0];
Jenkins打包
errSecInternalComponent
详细: Xcode Command /usr/bin/codesign failed with exit code 1 : errSecInternalComponent
ios - Xcode Command /usr/bin/codesign failed with exit code 1 : errSecInternalComponent - Stack Overflow
Jenkins Xcode命令行上传
xcode11 构建上传问题 - 崇祟 - 博客园
https://github.com/bitrise-steplib/steps-deploy-to-itunesconnect-application-loader/issues/9
git rebase a b c
将另一分支的几个提交cherry-pick过来
git - How to cherry-pick multiple commits - Stack Overflow